1st DivisionMobile InfantryLeadership Sign In

Active — Drop Ready

1st Mobile
Infantry

No one stacks them high like the First M.I.

The first to drop. The last to leave.

Five companies. Five active theaters. Demon holds the ARC, Cerberus answers the call, Nightmare fuels the war, Hellfire hunts the enemy, and Alpha drives the fifth line. Service Guarantees Citizenship.

Established
Federal Year 2148
Home base
San Diego Recruit Depot · Terra

Unit ID · live

FILE · MI-1ST-DIV

Command plate

1st Division

1st Mobile Infantry

MI · 1ST DIV
1st Mobile Infantry emblem

Mobile Infantry

No one stacks them high like the First M.I.

Order of battle

5 specialized line companies

Mission set

ARC · logistics · QRF · hunt

Comms net

Division net integrated

Companies · active

DEMON
CERBERUS
NIGHTMARE
HELLFIRE
HELL HOUNDS BATTALION

—

Syncing…

Total troopers

5

Companies

2,778,110

Confirmed Enemies K.I.A.

—

Syncing…

Total Operations completed

Core values

How the 1st stands

Four pillars drilled from boot through senior command. Non-negotiable under fire.

Friendship

Your fireteam is family. Buddy checks before every push. No Trooper left on the line. Trust is what holds the squad together when the swarm hits.

Honour

Wear the emblem clean. Report true. Keep the oath you signed when you volunteered. Citizenship is earned — never bought, never bartered.

Courage

Fear is allowed. Freezing is not. Move when the order comes. Hold the line when the ridge goes black with bugs.

Discipline

Weapon, kit, and orders. Drill until the rifle is part of you. Fire discipline keeps friendlies alive.

Order of battle

The 5 companies

Each company owns a warfighting mission. Company details and captains are managed directly by leadership.

Demon company logo

A Co · Base construction & ARC defense

Demon

Capt. Ricky D Spanish

Hold the ARC

Demon builds the war on the ground. They dig in, raise the ARC, hardpoint the perimeter, and own every meter of wire and sandbag. When the swarm hits the fence, Demon is the anvil.

  • Fortify
  • Static defense
  • Engineer teams
  • Perimeter guns
Cerberus company logo

C Co · Quick Reaction Force

Cerberus

Capt. KnightBear

First to the breach

Cerberus is the three-headed watchdog — always geared, always listening. When a squad is pinned or a gate is breached, Cerberus is the first boots through the door.

  • QRF
  • Rapid deploy
  • Hot LZ relief
  • All-weather
Nightmare company logo

B Co · Resource & logistics warfare

Nightmare

Capt. PurpleWolf

Gas & ore flowing

Nightmare feeds the war machine. Gas, ore, and every critical resource the Fleet and the Line need. They secure extraction sites, run the convoys, and keep the pipeline open under bug pressure.

  • Convoy security
  • Extraction
  • Field refining
  • Supply lines
Hellfire company logo

D Co · Bug hunters / offensive kill teams

Hellfire

Capt. Burster

Kill count rising

Hellfire does not wait for the bugs to come to them. They hunt. Nest clearance, tunnel denial, and free-fire pursuit until the local population is ash.

  • Hunt teams
  • Nest clearance
  • Ambush
  • Aggressive recon
Hell Hounds Battalion company logo

Fifth Battalion · Flexible line battalion

Hell Hounds Battalion

Capt. General Hatchet

Hold the line

Hell Hounds Battalion is the fifth formation of the 1st Mobile Infantry, reinforcing the line wherever Division Command needs additional combat power.

  • Flexible tasking
  • Line operations
  • Combined arms
  • Rapid support

Active theaters

The five theaters

Valaka, Agni Prime, Boreas, X-11, and Vietnam. All ongoing.

OP-VALAKA

FY 2204

Valaka

Desert · canyons · hollows

Sprawling deserts, deep canyons, and hidden subterranean hollows. Open sand kills the unprepared; the real fight is under the rim. Hellfire clears nest chambers while Demon holds ARC sites on the canyon lips.

Ongoing

OP-AGNI

FY 2204

Agni Prime

Volcanic · jungle · extreme heat

Fire-blasted volcanic ranges with lava flows and exploding rock, plus prehistoric jungle and massive crystal formations. Extreme heat pushes troopers to the limit. Nightmare strips ore between the flows; Hellfire burns nests under crystal and canopy.

Ongoing

OP-BOREAS

FY 2205

Boreas

Ice · methane · vertical canyons

Frozen wasteland of deep blue ice, sparkling snow, and frozen methane — scarred by a Bug meteor that evolved extreme cold adaptations. The vertical canyons between plateaus demand tactical movement, mastered by Cerberus Company utilising their class-loadouts.

Ongoing

OP-X11

FY 2205

X-11

Cratered mining world · ring system

Rugged cratered mining planet inside a gas giant’s rings. Low gravity dust, ring-shadow night cycles, deep extraction pits. Nightmare’s primary industrial target. Demon’s ARC is the only green zone on the surface.

Ongoing

AO-VIETNAM

FY 1968

Vietnam

Jungle · rivers · FOBs · air mobile

Dense jungle, muddy patrol routes, river crossings, fortified FOBs, and helicopter mobility define the Vietnam theater. Close-range firefights and coordinated air-mobile operations keep the 1st fighting across a very different battlefield.

Ongoing

Next steps

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